
GHOST RECON
BREAKPOINT
I joined the level design team in Ubisoft Bordeaux to populate the world of Auroa with a myriad of events that will give life to all the biomes.
We were in charge of the creation of all the randomly spawned (controlled) events in every biomes, the writing of the story we wanted them to tell.
I also designed a tool to help us create our events faster (that we were doing by hand at first), and the patrols formations for drones, Military forces and Wolves packs.
Our events guidelines were based on being a point of interest for the player when he approaches, to give him action activities while evolving in the world, participating to create the core loop in the wild.
The point was to fill these events with loots or intels that led to another intel and ended up to a hidden mission with a bigger reward.
I also helped designing and balancing the spawning of the events with houdini.
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WORLD EVENTS
This video shows a player evolving on foot in the world, which is the best way to make the world events spawn around you.
You can see Drones patrolling in some areas that will create a challenge, and the drone parts they loot are the reward.
Also some mini camps I created, built buy the military enemy forces to rest before going back in patrol to find you.
Some "vehicle repairing - taking a break" events too, giving a temporary vehicle to the player.
SITUATIONS
Besides all the basic events (repairs, waiting, life activities), we also wanted to put the player in a situation of choices, calling for his sense of heroism.
A martial law has been applied to the whole island of Auroa and the military forces are forcing the citizens to stay home, while the Wolves are hunting you and the rebels that are hiding on the island.
Many events are based on drones harassing rebels, like ongoing executions that you can stop if you act before the end.
MINI CAMPS
Some events were made to blend with the environment they spawned in.
I made other events, bigger, using human made props like a power generator in the wild or a Huge armored helicopter with his cargo unloaded close to it, protected by guards watching technicians working.
Or simply mini camps set up by the military in the wild to protect an area temporarily, an in these ones, they were also protected and heavily armed with 7.62 HMGs.
BRIEFLY
All these events were there to add action and loots, as well as creating a core loop for those who play by foot and who are either greedy for loots or explorers willing to investigate and pushing the quests to the max.
This was a very interesting and challenging experience to make action events work in any situation, based on the possibility for the player to spawn the event from 360° around him.