

RAYMAN LEGENDS
I joined Ubisoft Montpellier as a QA right after my internship.
This was a good way of discovering the amazing team who made the beautiful Rayman Origins.
A good opportunity to work very closely with the level design team with whom I learned a lot while understanding their needs.
Then I had the opportunity to make some levels for the post end game, the Invasion mode.
We were reusing main story levels but we changed the gameplay mechanics and the enemies by mixing worlds.
This offered a new reading of the levels, like playing them backwards, or drawned underwater.
CHALLENGES
These maps were only made to be done with a timer.
You had 3 teensies to save at the end of the level, each one would be sent to space with a rocket if you arrived too late.
beat the gold medal timer insured you to save all the teensies.