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SHINESS

After Ubisoft Montpellier, I was looking for projects to grow my skills and my portfolio and I found Enigami, a team of passionate and students willing to create an action RPG based on the universe of Samir Rebib, a French Mangaka. 

I joined them as a Level Designer and World Builder for the 4 first maps. 

I volunteered on this project for 9 months

I made The following maps : 

Forest
Mushroom cave
Temple Remains
Mantara's Island (part of)

That was my first Open world official project and we used UDK 3.

OPEN WORLD

I created the unboarding of the map based on the references I received from the Game Director which were NiNoKuni and Final Fantasy 7. 

I prepared the environment to allow the quest designer to place his story in it, I had a very little informations on what it will be since I was very early in the design process. 

All the path is filled with arenas for fight events and chill exploration to enjoy the beauty of the environment. 



 

GAMESCOM
TRAILER

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