
SHINESS
After Ubisoft Montpellier, I was looking for projects to grow my skills and my portfolio and I found Enigami, a team of passionate and students willing to create an action RPG based on the universe of Samir Rebib, a French Mangaka.
I joined them as a Level Designer and World Builder for the 4 first maps.
I volunteered on this project for 9 months
I made The following maps :
Forest
Mushroom cave
Temple Remains
Mantara's Island (part of)
That was my first Open world official project and we used UDK 3.
OPEN WORLD
I created the unboarding of the map based on the references I received from the Game Director which were NiNoKuni and Final Fantasy 7.
I prepared the environment to allow the quest designer to place his story in it, I had a very little informations on what it will be since I was very early in the design process.
All the path is filled with arenas for fight events and chill exploration to enjoy the beauty of the environment.
GAMESCOM
TRAILER
























