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VAMPIRE THE MASQUERADE
-SWANSONG-

Vampire The Masquerade - Swansong was a challenging project due to the branching stories that would require making several times the same location with many different variations depending on the player choices. 

My tasks included paper design of features, mechanics, puzzles and narrative storytelling, Blockout the environments and adapting them along the changes prototyping various gameplays regarding one of the 3 main characters we control, in order to push the vampire disciplines to fit in our game.

 

CINEMATIC
TRAILER

Better than words, here is a sneak peek of our characters and the universe you'll dive in when the game launches in 2021

MOORE'S APPARTMENT

Scene 02
The first mission we made for the game. The loft was very big and many side objectives were added alongside the new environments. 

An interesting mission for a first shot.


 

TREMERE
BLOOD PRISON

Scene 04
The second mission we made, which was the most permissive LD wise. 

Having the possibility to create a mind prison was thrilling, and i had the chance to explore very cool gravity puzzles, endless doors corridors and other cool stuff that LD love. 

RED SALOON

Scene 07
Maybe my favourite mission in the whole game. 
In order to create the main puzzles, and the side ones, I had the privilege to research on human emotional states associated with VTM V5's blood quality. The narrative around that level is really special and with that mood, it was really fun to build!

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